GameVersion Branch: UE4
Configuration: Main
Version: 2242091
CommandLine:qagame -log
Label: GUBP Node Shared_LabelPromotable built from changelist 2242091
DESCRIPTION:
Debug filter automatically switches to one of the instances of blueprint which doesn't let user debug other instances of blueprint
IMPACT:
Difficulties with debuging other instances of a blueprint (user needs to switch manually the instance in debug filter)
WORKAROUND:
After playing user can set manually debug filter to: No debug object selected
FREQUENCY:
5/5
==========================
REPRO:
1. Open editor in qagame project
2. Create a new blueprint
3. Add static mesh component
4. In Event Graph bind event to On ComponentHit and connect a print string
5. Put two instances of created blueprint on the level
6. Add breakpoint on PrintString node
7. Play and shoot all instances of blueprint
RESULT:
Debugging works for only one instance of the blueprint that is automatically selected in debug filter
ATTACHEMNT:
Blueprint
PC Specs
ENVIROMENT:
OS: Windows 7 Professional 64-bit
PROCESSOR: Intel(R) Xeon(R) CPU W3565 @ 3.20GHz (8 CPUs), ~3.2GHz
RAM: 16384MB RAM
DIRECTX: DirectX 11
VIDEO CARD: AMD Radeon HD 6800 Series
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-2993 in the post.
5 |
Component | UE - Gameplay - Blueprint |
---|
Created | Aug 5, 2014 |
---|---|
Resolved | Apr 10, 2020 |
Updated | Apr 10, 2020 |