When a POM decal material is applied to a decal actor in the scene the video driver will crash. This worked prior to 4.11.0 release. Only when the material is assigned to a decal actor will the video driver crash. If the Material is changed to "surface" and applied to the floor static mesh it works as intended.
POM material setup image attached if the project isn't needed.
This is a regression of behavior that worked in 4.10.4, but no longer works in 4.11 or later builds.
Tested in the following builds:
-4.10.4 CL-2872498 - Works
-4.11.2 CL-2954100 - Broken
-4.13.0 CL-2955029 - Broken
POMMaterial.png!
1. Download and Open attached Test Project
2. Open PomTest.umap
Regression: Yes
Results: The POM material assigned to Deferred Decal Actor will cause the video driver to crash.
Expected: The Video driver will not crash.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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An error occurred while trying to generate project files !?
FBXモデルをインポートした際透けた状態でインポートされてしまいます。
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.11, 4.12, 4.13 |
Target Fix | 4.13 |
Fix Commit | 3016901 |
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Created | Apr 26, 2016 |
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Resolved | Jun 16, 2016 |
Updated | May 2, 2018 |