Crash when Removing and adding players on client. If the user adds a player to the client and then removes that player and then adds another one. This appears to crash the editor
Expected: The user would continue to add and remove players
Result: The editor crashes
MachineId:E74C21034048BDD873CC6C9A3913CF6C EpicAccountId:6003a092eb5e4d259eb50cf2c6e341d2 Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 1712] Failed to find LocalPlayer for received PlayerController UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430] UE4Editor_Engine!UChildConnection::HandleClientPlayer() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\netconnection.cpp:1719] UE4Editor_Engine!APlayerController::OnActorChannelOpen() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\playercontroller.cpp:1242] UE4Editor_Engine!UActorChannel::ProcessBunch() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\datachannel.cpp:1996] UE4Editor_Engine!UActorChannel::ReceivedBunch() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\datachannel.cpp:1948] UE4Editor_Engine!UChannel::ReceivedSequencedBunch() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\datachannel.cpp:272] UE4Editor_Engine!UChannel::ReceivedNextBunch() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\datachannel.cpp:625] UE4Editor_Engine!UChannel::ReceivedRawBunch() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\datachannel.cpp:356] UE4Editor_Engine!UNetConnection::ReceivedPacket() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\netconnection.cpp:1056] UE4Editor_Engine!UNetConnection::ReceivedRawPacket() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\netconnection.cpp:529] UE4Editor_OnlineSubsystemUtils!UIpNetDriver::TickDispatch() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:176] UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:852] UE4Editor_Engine!TBaseMulticastDelegate<void,float>::Broadcast() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921] UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\leveltick.cpp:1097] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1356] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedengine.cpp:370] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2644] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Networking |
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Affects Versions | 4.11.2 |
Target Fix | 4.21 |
Created | Apr 26, 2016 |
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Resolved | Aug 28, 2018 |
Updated | Sep 19, 2018 |