From Licensee:
We discovered a pretty big performance hit in editor when loading level instances for a world partition map, specifically:
EditorActorFolders.cpp:
Proposed optimization:
Making this change on our end showed savings of between 40-60% for loading of level instances for out large/dense maps.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-300510 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Level Instances |
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Affects Versions | 5.6 |
Target Fix | 5.7 |
Created | Jun 26, 2025 |
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Updated | Sep 9, 2025 |