This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Having multiple viewports open causes the wrong viewport to be rendered inside the headset.
Positional/Rotational tracking is still updating correctly in the preview window.
Closing the wrong viewport will fix the issue, and render the correct viewport.
Setup:
Tested using SteamVR/HTC Vive
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30057 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.12 |
Created | Apr 28, 2016 |
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Resolved | Mar 27, 2017 |
Updated | Jan 19, 2024 |