Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When using shared samplers in the material do not adjust quality when adjusting the console variable or texture quality in Engine Scalability for SG.TextureQuality.

Attached is an image for demonstration of this.

Image flips between sg.TextureQuality 0 and 3.

Mesh on the left uses the default settings for texture.
Mesh on the right uses the shared sampler for the texture.

Steps to Reproduce

1. Open UE4
2. Create a Material with a Texture
3. Select the Texture in the Material and set it to use Shared:Wrapped or Clamped
4. Apply the material to a static mesh
5. Set the Console Variable for SG.TextureQuality from 3 to 0. or use the Texture option for Low in the Engine Scalability Settings

Regression: No

Results: The materials using shared samplers do not adhere to Texture Quality settings.

Expected: the Texture Quality settings should apply to shared samplers as well.

Have Comments or More Details?

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Fixed
ComponentUE - Graphics Features
Affects Versions4.104.17
Target Fix4.19
Fix Commit3658722
Main Commit3680175
Release Commit3813083
CreatedApr 28, 2016
ResolvedSep 22, 2017
UpdatedApr 27, 2018
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