Imported Static Mesh Sockets are importing at the wrong orientation
Result: [Image Removed]
Expected: [Image Removed]
1. Import both attached fbx (with Import Materials enabled)
2. Open the SocketTest_Final mesh
3. For the socket, set PreviewMesh as the preview mesh
Result: The Socket orientation is expected to match the pink arrow, but instead is oriented 90 degrees off
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I am not able to find world outliner how to enable it?
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How does Character rotate in the current position in the blueprint?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Fix Commit | 2978965 |
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Main Commit | 3050870 |
Created | Apr 28, 2016 |
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Resolved | May 16, 2016 |
Updated | Feb 4, 2019 |
2627 - cupsster |