Description

Adjusting default light settings in the Color Picker palette for atmospheric fog causes the engine to crash in UE 4.12 Preview

Regression: This does not occur in UE4.11

Steps to Reproduce
  1. In UE4.12, Open Blank Blueprint Project Template
  2. Select Atmospheric Fog in the World Outliner
  3. In the Atmospheric Fog Details Panel, open the Default Light Color> Color Picker palette
  4. Adjust color by using R, G, and B sliders in the Color Picker palette
    RESULT: Editor crashes 4/4
    EXPECTED: Fog color adjusted without crashing
Callstack

UE4Editor_Renderer!InitAtmosphereConstantsInView() atmosphererendering.cpp:324
UE4Editor_Renderer!FViewInfo::FViewInfo() scenerendering.cpp:381
UE4Editor_Renderer!FSceneRenderer::FSceneRenderer() scenerendering.cpp:1422
UE4Editor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() deferredshadingrenderer.cpp:126
UE4Editor_Renderer!FSceneRenderer::CreateSceneRenderer() scenerendering.cpp:1688
UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() scenerendering.cpp:2026
UE4Editor_UnrealEd!FEditorViewportClient::Draw() editorviewportclient.cpp:3311
UE4Editor_Engine!FViewport::Draw() unrealclient.cpp:1148
UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() editorengine.cpp:1713
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1460
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:368
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2772
UE4Editor!GuardedMain() launch.cpp:148
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:200
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentUE - Graphics Features
Affects Versions4.12
Target Fix4.12
Fix Commit2970072
Main Commit3023490
Release Commit2970072
CreatedMay 2, 2016
ResolvedMay 7, 2016
UpdatedMay 2, 2018
View Jira Issue