Adjusting default light settings in the Color Picker palette for atmospheric fog causes the engine to crash in UE 4.12 Preview
Regression: This does not occur in UE4.11
UE4Editor_Renderer!InitAtmosphereConstantsInView() atmosphererendering.cpp:324
UE4Editor_Renderer!FViewInfo::FViewInfo() scenerendering.cpp:381
UE4Editor_Renderer!FSceneRenderer::FSceneRenderer() scenerendering.cpp:1422
UE4Editor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() deferredshadingrenderer.cpp:126
UE4Editor_Renderer!FSceneRenderer::CreateSceneRenderer() scenerendering.cpp:1688
UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() scenerendering.cpp:2026
UE4Editor_UnrealEd!FEditorViewportClient::Draw() editorviewportclient.cpp:3311
UE4Editor_Engine!FViewport::Draw() unrealclient.cpp:1148
UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() editorengine.cpp:1713
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1460
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:368
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2772
UE4Editor!GuardedMain() launch.cpp:148
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:200
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.12 |
Target Fix | 4.12 |
Created | May 2, 2016 |
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Resolved | May 7, 2016 |
Updated | May 2, 2018 |