Description

When editing a component property in the level viewport, if the component was added via the Blueprint Editor, pressing Enter after changing a value causes the details panel to lose focus. This interrupts the editing flow, requiring an extra mouse click to reselect the field. The behavior is inconsistent with components added via C++ or components added directly to instances in the level.

Expected Behavior:
The field remains focused and selected.

Actual Result:
Pressing Enter deselects the field, and focus is lost. The user must manually reselect the field with the mouse to continue editing.

Steps to Reproduce

1. Create a new Blueprint class (e.g., Actor).
2. In the Blueprint Editor, add a new component (e.g., Static Mesh Component).
3. Place an instance of the Blueprint in the level.
4. In the level viewport, select the instance and edit a numerical property of the component (e.g., scale).
5. Press Enter after typing a new value. This deselects the field, and focus is lost. The user must manually reselect the field with the mouse to continue editing.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-302150 in the post.

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Unresolved
CreatedJul 2, 2025
UpdatedJul 15, 2025
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