If client takes a long time to send a move to the server, the server erroneously ticks it for a large time without updating the client's timestamp, causing the server to move the client further than intended.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30262 in the post.
3 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.10, 4.11, 4.12 |
Created | May 3, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |