Changing the mobility of a light component within a child component that of a parent blueprint and then entering PIE without compiling crashes the editor.
Frequency: 3/3
Crashreporter: N/A
Regression (Yes) issue (does not) occur in 4.10.4
Results
Editor crashes
Expected
Viewport is set in PIE, player can move in level, parent blueprint appears in level.
MachineId:4E82586D46B558EA69EF0EAA821297B1
EpicAccountId:2e342bbd0e92480fa71bf4505b6a81c3
Fatal error: [Link Removed] [Line: 177]
Illegal call to StaticFindObjectFast() while serializing object data or garbage collecting!
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_CoreUObject!StaticFindObjectFast() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:181]
UE4Editor_CoreUObject!ResolveName() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:692]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:782]
UE4Editor_CoreUObject!StaticLoadObject() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:852]
UE4Editor_Engine!ULightComponent::UpdateLightSpriteTexture() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\lightcomponent.cpp:617]
UE4Editor_Engine!ULightComponent::OnRegister() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\lightcomponent.cpp:651]
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\actorcomponent.cpp:1094]
UE4Editor_Engine!FComponentReregisterContextBase::ReRegister() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\public\componentreregistercontext.h:67]
UE4Editor_Engine!ULightComponent::InvalidateLightingCacheInner() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\lightcomponent.cpp:948]
UE4Editor_Engine!ULightComponent::InvalidateLightingCacheDetailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\lightcomponent.cpp:908]
UE4Editor_Engine!AActor::InvalidateLightingCacheDetailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\actor.cpp:4017]
UE4Editor_Engine!UWorld::DestroyActor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\levelactor.cpp:627]
UE4Editor_Engine!UChildActorComponent::DestroyChildActor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\childactorcomponent.cpp:389]
UE4Editor_Engine!UActorComponent::BeginDestroy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\actorcomponent.cpp:405]
UE4Editor_Engine!UChildActorComponent::BeginDestroy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\childactorcomponent.cpp:168]
UE4Editor_CoreUObject!UObject::ConditionalBeginDestroy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\obj.cpp:662]
UE4Editor_CoreUObject!CollectGarbageInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1298]
UE4Editor_CoreUObject!CollectGarbage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1336]
UE4Editor_UnrealEd!FInternalPlayLevelUtils::ResolveDirtyBlueprints() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\playlevel.cpp:1717]
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\playlevel.cpp:2183]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\playlevel.cpp:1101]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1251]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedengine.cpp:370]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2644]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Components |
---|---|
Affects Versions | 4.11.2 |
Target Fix | 4.12 |
Created | May 3, 2016 |
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Resolved | May 18, 2016 |
Updated | Apr 27, 2018 |