Description

Particle Collision causes particles to snap away from collision location.

[Image Removed]

Steps to Reproduce

1. Create a blank project and place the attached asset in the content folder
2. Drop the ParticleSystem into the map over a floor with collision
3. Ensure that Realtime is enabled

Result: When particles hit the floor, they snap to a position that isn't where they collided
Expected: Particles remain at the collision location

NOTE: You can change the collision result in the particle system, but they all cause this snap to happen (except Kill)

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Fixed
ComponentUE - Graphics Features
Affects Versions4.11.24.124.13
Target Fix4.13
Fix Commit3084645
Main Commit3091931
Release Commit3085714
CreatedMay 5, 2016
ResolvedAug 10, 2016
UpdatedMay 2, 2018
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