I know the fps capping is part of reprojection (rendering the frame twice), but compared to PSVR, something feels "off" and "choppy". Is the view suppose to update between frames? It feels like it may just almost just v-sync'ing to 45 fps
Result: The FPS will either be at V-Sync (90fps), or reproject and "Lock" to 45 FPS.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Head over to the existing Questions & Answers thread and let us know what's up.
29 |
Component | UE - Platform - XR |
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Affects Versions | 4.12 |
Target Fix | 4.16 |
Created | May 6, 2016 |
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Resolved | Jan 12, 2017 |
Updated | Sep 16, 2019 |