ApplyDamage calls through to applyDamage on the apex actor, which takes the impulse and applies it to any fractured chunks. If however not enough damage is done to the component to fracture it, no impulse is applied to the root chunk.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30425 in the post.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.12 |
Created | May 6, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |