Dragging any cooked Actor-based Blueprint class asset into the level editor viewport will crash the editor when it has been configured to work with cooked assets.
This is a regression that started occurring in the 5.4 release.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-304381 in the post.
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Component | UE - Framework - Blueprint |
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Affects Versions | 5.4, 5.5, 5.6 |
Target Fix | 5.7 |
Fix Commit | 44043041 |
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Created | Jul 14, 2025 |
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Resolved | Jul 14, 2025 |
Updated | Aug 11, 2025 |