Found on: //UE4/Dev-VR CL-2967563
Often, meshes will render completely black in one eye on the OSVR. This seems to affect close meshes more frequently than far away ones. Sometimes the meshes flicker. Not every mesh is affected.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30439 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Created | May 6, 2016 |
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Resolved | Jul 20, 2016 |
Updated | Sep 16, 2019 |