Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints
This DOES NOT occur in 4.11 or 4.13. Fix from 4.13 will need integration to 4.12.
1. Create a third person template project
2. Create a blueprint
3. Place the Mannequin Skeletal Mesh in as a component
4. In the viewport, attempt to manipulate the skeletal mesh with the transform tool
Result: Cannot move the mesh with the transform tool
Expected: Mesh is movable with transform tool
Note: Can still manipulate transforms in the details panel
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.12 |
Target Fix | 4.12 |
Created | May 6, 2016 |
---|---|
Resolved | May 6, 2016 |
Updated | Apr 27, 2018 |