When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed at runtime.
Result:
Node tooltip says to use SetMobility() during runtime
Expected:
Mobility of a component is not changeable at runtime.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.11.2 |
| Target Fix | 4.13 |
| Fix Commit | 3045174 |
|---|---|
| Main Commit | 3058682 |
| Created | May 9, 2016 |
|---|---|
| Resolved | Jul 11, 2016 |
| Updated | Apr 27, 2018 |