When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed at runtime.
Result:
Node tooltip says to use SetMobility() during runtime
Expected:
Mobility of a component is not changeable at runtime.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.11.2 |
Target Fix | 4.13 |
Fix Commit | 3045174 |
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Main Commit | 3058682 |
Created | May 9, 2016 |
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Resolved | Jul 11, 2016 |
Updated | Apr 27, 2018 |