If the user creates a new sequencer for the level that includes the player character and a shot track the editor will crash if a new camera is set as the camera for the shot track.
Expected: The camera that was added would be selected as the camera for the shot track
Result: The editor crashes
MachineId:E74C21034048BDD873CC6C9A3913CF6C EpicAccountId:6003a092eb5e4d259eb50cf2c6e341d2 Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 697] UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430] UE4Editor_Engine!TSharedPtr<SViewport,0>::ToSharedRef() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\templates\sharedpointer.h:698] UE4Editor_Engine!FSceneViewport::EnqueueBeginRenderFrame() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1274] UE4Editor_Engine!FViewport::Draw() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\unrealclient.cpp:1028] UE4Editor_MovieSceneTools!FShotSequencerSection::DrawViewportThumbnail() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\moviescenetools\private\sections\shotsequencersection.cpp:87] UE4Editor_MovieSceneTools!FShotTrackThumbnail::DrawThumbnail() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\moviescenetools\private\trackeditors\shottrackeditor\shottrackthumbnail.cpp:58] UE4Editor_MovieSceneTools!FShotTrackThumbnailPool::DrawThumbnails() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\moviescenetools\private\trackeditors\shottrackeditor\shottrackthumbnailpool.cpp:49] UE4Editor_Sequencer!FSequencer::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\sequencer\private\sequencer.cpp:287] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\public\tickableeditorobject.h:15] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1123] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedengine.cpp:370] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2644] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.11.2 |
Target Fix | 4.12 |
Created | May 9, 2016 |
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Resolved | May 9, 2016 |
Updated | May 2, 2018 |