Note: This worked correctly up to UE 5.4, but repros from UE 5.5 up to mainline latest.
If a Niagara Emitter is set up with "Spawn Burst Instantaneous" on time 0.0, and the spawned particle(s) have their lifetime set to the emitter's Loop Duration, the particle briefly disappears for a single frame between one loop and the next. This happens even on the "SingleLoopingParticle" template. The issue is most important for static effects, such as the "GlowBase" emitter on the "NS_JumpPad" system included in the ThirdPersonTemplate.
Notes:
=== Repro A ===
1. Create and edit a new Niagara System from the "SingleLoopingParticle" template
2. Note that the particle flickers for a single frame when the timeline reaches 5.0s (the system Loop Duration)
=== Repro B ===
1. Create and edit a new Niagara Emitter from the "SingleLoopingParticle" template
2. On "Emitter Update" – "Emitter State":
2.1. Set "Life Cycle Mode" to "Self"
2.2. Set "Loop Behavior" to "Infinite"
2.3. Set "Loop Duration" to "5.0"
3. On "Particle Spawn" – "Initialize Particle":
3.1. Verify "Lifetime" is "Emitter.CurrentLoopDuration" (or set it to "5.0")
=== Notes ===
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-305563 in the post.
0 |
Component | UE - Niagara |
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Affects Versions | 5.5, 5.6 |
Target Fix | 5.7 |
Created | Jul 16, 2025 |
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Updated | Jul 17, 2025 |