When a property added to an ActorComponent class uses the specifier EditInstanceOnly, the property is editable inside a blueprint with the component rather than only showing up when selecting an instance of the actor in the viewport.
UPROPERTY(EditInstanceOnly, Category = InstanceOnly)
float InstanceOnlyProp;
Result:
InstanceOnlyProp appears in details panel when component is selected
Expected:
InstanceOnlyProp only appears when selecting an instance of the actor in the level viewport.
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0 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.11.2 |
Target Fix | 4.15 |
Fix Commit | 3188920 |
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Main Commit | 3194231 |
Created | May 13, 2016 |
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Resolved | Nov 7, 2016 |
Updated | May 4, 2023 |