When a property added to an ActorComponent class uses the specifier EditInstanceOnly, the property is editable inside a blueprint with the component rather than only showing up when selecting an instance of the actor in the viewport.
UPROPERTY(EditInstanceOnly, Category = InstanceOnly)
	float InstanceOnlyProp;
Result:
InstanceOnlyProp appears in details panel when component is selected
Expected:
InstanceOnlyProp only appears when selecting an instance of the actor in the level viewport.
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| 0 | 
| Component | UE - Gameplay - Components | 
|---|---|
| Affects Versions | 4.11.2 | 
| Target Fix | 4.15 | 
| Fix Commit | 3188920 | 
|---|---|
| Main Commit | 3194231 | 
| Created | May 13, 2016 | 
|---|---|
| Resolved | Nov 7, 2016 | 
| Updated | May 4, 2023 |