When a light's Specular Scale is set to 0, the specular still affects hair / groom assets. The specular of other assets (like a shiny static mesh in the scene) is properly affected by the change.
The specular contribution change is effective on other assets, like a simple shiny cube in the scene.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-307854 in the post.
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Component | UE - Rendering Architecture |
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Affects Versions | 5.5 |
Target Fix | 5.8 |
Created | Jul 30, 2025 |
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Updated | Aug 6, 2025 |