This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Assertion failed: InstanceBaseMap.Num() == InstanceBaseInvMap.Num() [Link Removed] [Line: 99]
Source Context:
86 FFoliageInstanceBaseId BaseId = FFoliageInstanceBaseCache::InvalidBaseId; 87 if (InComponent && !InComponent->IsCreatedByConstructionScript()) 88 { 89 BaseId = GetInstanceBaseId(InComponent); 90 if (BaseId == FFoliageInstanceBaseCache::InvalidBaseId) 91 { 92 BaseId = NextBaseId++; 93 94 FFoliageInstanceBaseInfo BaseInfo(InComponent); 95 InstanceBaseMap.Add(BaseId, BaseInfo); 96 InstanceBaseInvMap.Add(BaseInfo.BasePtr, BaseId); 97 98 check(InstanceBaseMap.Num() == InstanceBaseInvMap.Num()); 99 100 ***** ULevel* ComponentLevel = InComponent->GetComponentLevel(); 101 if (ComponentLevel) 102 { 103 UWorld* ComponentWorld = Cast<UWorld>(ComponentLevel->GetOuter()); 104 if (ComponentWorld) 105 { 106 auto WorldKey = TAssetPtr<UWorld>(ComponentWorld); 107 InstanceBaseLevelMap.FindOrAdd(WorldKey).Add(BaseInfo.BasePtr); 108 } 109 } 110 } 111 } 112 113 return BaseId; 114 } 115
Most recent user affected CL: 2946394
Logs:
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Repro steps unknown
UE4Editor_Foliage!FFoliageInstanceBaseCache::AddInstanceBaseId() [foliageinstancebase.cpp:101] UE4Editor_Foliage!FFoliageMeshInfo::AddInstance() [instancedfoliage.cpp:892] UE4Editor_FoliageEdit!FEdModeFoliage::AddInstancesImp() [foliageedmode.cpp:1068] UE4Editor_FoliageEdit!FEdModeFoliage::AddInstancesForBrush() [foliageedmode.cpp:1125] UE4Editor_FoliageEdit!FEdModeFoliage::ApplyBrush() [foliageedmode.cpp:1926] UE4Editor_FoliageEdit!FEdModeFoliage::InputKey() [foliageedmode.cpp:2809] UE4Editor_UnrealEd!FEditorModeTools::InputKey() [editormodemanager.cpp:640] UE4Editor_UnrealEd!FEditorViewportClient::InputKey() [editorviewportclient.cpp:2068] UE4Editor_UnrealEd!FLevelEditorViewportClient::InputKey() [leveleditorviewport.cpp:2494] UE4Editor_Engine!FSceneViewport::OnMouseButtonDown() [sceneviewport.cpp:390] UE4Editor_Slate!SViewport::OnMouseButtonDown() [sviewport.cpp:182] UE4Editor_Slate!<lambda_7097b900f0e4be30d80fb18f98c51ea0>::operator() [slateapplication.cpp:4459] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_7097b900f0e4be30d80fb18f98c51ea0> >() [slateapplication.cpp:214] UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() [slateapplication.cpp:4448] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() [slateapplication.cpp:4406] UE4Editor_Slate!FSlateApplication::OnMouseDown() [slateapplication.cpp:4340] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1353] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1732] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:697] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:619] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:884] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2611] UE4Editor!GuardedMain() [launch.cpp:142] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
Why doesn't the collision diminish when the collision radius decreases?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30878 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.11, 4.12 |
Target Fix | 4.12.4 |
Fix Commit | 3015825 |
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Created | May 17, 2016 |
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Resolved | Jun 16, 2016 |
Updated | Apr 27, 2018 |