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[NickW] They call EnableStereo() on init, we just need to remove that
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Cooked games automatically render in stereoscopic on OSVR when they've the plugin enabled, the server running, and an OSVR is plugged in to the machine. This is without -vr being passed and without any logic in the game to enable stereoscopic.
//UE4/Release-4.12 CL-2980504
Update: //UE4/Dev-VR CL-3015033 - seeing issue with -game as well.
Result: Automatically renders in stereoscopic on the HMD
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Why doesn't the collision diminish when the collision radius decreases?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30890 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.12, 4.13 |
Created | May 17, 2016 |
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Resolved | Jun 30, 2017 |
Updated | Sep 16, 2019 |