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[NickW] They call EnableStereo() on init, we just need to remove that
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Cooked games automatically render in stereoscopic on OSVR when they've the plugin enabled, the server running, and an OSVR is plugged in to the machine. This is without -vr being passed and without any logic in the game to enable stereoscopic.
//UE4/Release-4.12 CL-2980504
Update: //UE4/Dev-VR CL-3015033 - seeing issue with -game as well.
Result: Automatically renders in stereoscopic on the HMD
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
How does TArray loop correctly remove elements in blueprints?
What is the difference between Camera and CineCamera?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30890 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.12, 4.13 |
Created | May 17, 2016 |
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Resolved | Jun 30, 2017 |
Updated | Sep 16, 2019 |