If a scene component is placed in the middle of a hierarchy it appears that the collision of the root will not propagate to all of the children
Expected: The collision would propagate down to the child so that it hits the floor and the whole actor would move as if it were one piece
Result: The child actor falls through the floor and swings around the parent
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2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.11.2 |
Target Fix | 4.16 |
Created | May 17, 2016 |
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Resolved | Mar 27, 2017 |
Updated | Apr 27, 2018 |