When placing a Two Bone IK node in the Anim Graph, the Joint Target Location input will be exposed on the node, even though, by default, Join Target Location Space is set to Component Space. Join Target Location will only be available if it's set to Bone Space or Parent Bone Space.
RESULT:
Joint Target Location is exposed on the node, but is not in the Details panel (since the default Joint Target Space is Component Space).
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30900 in the post.
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Component | UE - Anim - Rigging |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.15 |
Fix Commit | 3182177 |
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Main Commit | 3198987 |
Created | May 17, 2016 |
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Resolved | Nov 1, 2016 |
Updated | Oct 7, 2020 |