Increasing the scale of a skeletal mesh actor with Capsule Shadows set to true causes the shadow to appear chunky and broken.
Regression (No), feature was not present in 4.10.4.
Results
The 2.0 scaled skeletal mesh's shadow appears broken in comparison to the 1.0 or .5 scaled meshes.
Expected
Shadow appears as a larger version of the 1.0 scale without breaks in the shadow.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30952 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.11.2 |
Target Fix | 4.13 |
Fix Commit | 2990008 |
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Main Commit | 2998067 |
Created | May 18, 2016 |
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Resolved | May 25, 2016 |
Updated | May 2, 2018 |