Description

When the r.Lumen.ScreenProbeGather.TracingOctahedronResolution is not a power of 2 or LumenFinalGatherQuality in a Post Processing Volume is set to a value such that the TracingOctahedronResolution is not a power of 2 (in GetTracingOctahedronResolution), visual artifacts and out of memory reads/writes can occur leading to a GPU crash.

Steps to Reproduce
  1. Set r.Lumen.ScreenProbeGather.TracingOctahedronResolution to a value that is not a power of 2,
    or set LumenFinalGatherQuality in a Post Processing Volume to a value such that the result of
    GetTracingOctahedronResolution() is not a power of 2
  2. Run a game that uses Lumen

Expected
No crash or visual artifacts occur

Actual
Visual artifacts can occur and an eventual GPU crash

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Fixed
ComponentUE - Graphics Features - Lumen
Affects Versions5.35.45.55.6
Target Fix5.7
Fix Commit44141989
CreatedAug 6, 2025
ResolvedAug 6, 2025
UpdatedAug 6, 2025
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