An ensure occurs when playing the QAGame level TM-CharacterMovement. This ensure only occurs on Mac.
RESULT:
Ensure occurs.
UE4Editor-Engine.dylib!USceneComponent::UpdateComponentToWorldWithParent()
UE4Editor-Engine.dylib!USceneComponent::InternalSetWorldLocationAndRotation()
UE4Editor-Engine.dylib!USceneComponent::MoveComponentImpl()
UE4Editor-Engine.dylib!UMovementComponent::MoveUpdatedComponentImpl()
UE4Editor-Engine.dylib!UInterpToMovementComponent::TickComponent()
UE4Editor-Engine.dylib!FActorComponentTickFunction::ExecuteTick()
UE4Editor-Engine.dylib!FTickFunctionTask::DoTask()
UE4Editor-Engine.dylib!TGraphTask<FTickFunctionTask>::ExecuteTask()
UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread()
UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit()
UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn()
UE4Editor-Core.dylib!FTaskGraphImplementation::WaitUntilTasksComplete()
UE4Editor-Engine.dylib!FTickTaskSequencer::ReleaseTickGroup()
UE4Editor-Engine.dylib!FTickTaskManager::RunTickGroup()
UE4Editor-Engine.dylib!UWorld::RunTickGroup()
UE4Editor-Engine.dylib!UWorld::Tick()
UE4Editor-Engine.dylib!UGameEngine::Tick()
UE4Editor!FEngineLoop::Tick()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30969 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.12 |
Target Fix | 4.13 |
Fix Commit | 2980402 |
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Main Commit | 3019525 |
Created | May 18, 2016 |
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Resolved | Jun 20, 2016 |
Updated | Apr 27, 2018 |