When using Runtime Virtual Textures (RVT) on landscape in UE 5.5+, nearby tiles may remain blurry (low-resolution mips) after launching PIE or making large camera jumps (e.g. via bookmarks or viewport movement), if the camera moves a significant distance. Blurriness resolves after moving away and returning, or after any action that triggers a virtual texture invalidation.
Notes:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-309761 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5, 5.6, 5.7 |
Created | Aug 7, 2025 |
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Updated | Aug 7, 2025 |