Crash when rendering movie with "Capture frames in HDR" enabled
Will add more info when crashreporter shows up.
1. Create a sequence
2. Choose Render Movie
3. Enable "Capture frames in HDR"
4. Capture
Result: Crash
Stack overflow - code c00000fd (first/second chance not available) UE4Editor_Core!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\m.williams_releasestream\engine\source\runtime\core\private\misc\outputdevice.cpp:451] UE4Editor_Engine!TConsoleVariableData<int>::GetValueOnGameThread() [d:\m.williams_releasestream\engine\source\runtime\core\public\hal\iconsolemanager.h:781] UE4Editor_Engine!FHighResScreenshotConfig::SaveImage<FFloat16Color>() [d:\m.williams_releasestream\engine\source\runtime\engine\private\highresscreenshot.cpp:217] UE4Editor_Renderer!TAsyncBufferWrite<FFloat16Color>::operator()() [d:\m.williams_releasestream\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:347] UE4Editor_Renderer!TAsyncQueuedWork<void>::DoThreadedWork() [d:\m.williams_releasestream\engine\source\runtime\core\public\async\async.h:218] UE4Editor_Core!FQueuedThread::Run() [d:\m.williams_releasestream\engine\source\runtime\core\private\hal\threadingbase.cpp:430] UE4Editor_Core!FRunnableThreadWin::Run() [d:\m.williams_releasestream\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12 |
Target Fix | 4.12 |
Created | May 18, 2016 |
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Resolved | May 19, 2016 |
Updated | May 2, 2018 |