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Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
2707 { 2708 FScopeCycleCounterUObject ComponentScope(Target); 2709 FScopeCycleCounterUObject AdditionalScope(Target->AdditionalStatObject()); 2710 2711 if (Target->bRegistered) 2712 { 2713 AActor* MyOwner = Target->GetOwner(); 2714 //@optimization, I imagine this is all unnecessary in a shipping game with no editor 2715 if (TickType != LEVELTICK_ViewportsOnly || 2716 (bTickInEditor && TickType == LEVELTICK_ViewportsOnly) || 2717 (MyOwner && MyOwner->ShouldTickIfViewportsOnly()) 2718 ) 2719 { 2720 const float TimeDilation = (MyOwner ? MyOwner->CustomTimeDilation : 1.f); 2721 ***** ExecuteTickFunc(DeltaTime * TimeDilation); 2722 } 2723 } 2724 } 2725 } 2726 2727 2728 ////////////////////////////////////////////////////////////////////////// 2729 // Inlines 2730 2731 FORCEINLINE float AActor::GetSimpleCollisionRadius() const 2732 { 2733 float Radius, HalfHeight; 2734 GetSimpleCollisionCylinder(Radius, HalfHeight); 2735 return Radius; 2736 }
Most recent user affected CL: 2962397
Logs:
CrashReporter User Descriptions:
Repro steps unknown. However, it seems directly related to Leap Motion Passthrough. See Additional Info URL 2
UE4Editor_LeapMotion!FPrivateLeapImage::Texture32FromLeapImage() UE4Editor_LeapMotion!ULeapController::InterfaceEventTick() UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_13c1d0f62b5fcaced3ce7b89bd3d0f91> >() [actor.h:2722] UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [actorcomponent.cpp:710] UE4Editor_Engine!FTickFunctionTask::DoTask() [ticktaskmanager.cpp:228] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [taskgraphinterfaces.h:886] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:779] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilIdle() [taskgraph.cpp:541] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [ticktaskmanager.cpp:503] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [ticktaskmanager.cpp:1373] UE4Editor_Engine!UWorld::RunTickGroup() [leveltick.cpp:702] UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1198] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1356] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:370] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2644] UE4Editor!GuardedMain() [launch.cpp:142] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Platform - XR |
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Affects Versions | 4.11, 4.12 |
Created | May 19, 2016 |
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Resolved | Apr 3, 2017 |
Updated | Apr 27, 2018 |