This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
2707 {
2708 FScopeCycleCounterUObject ComponentScope(Target);
2709 FScopeCycleCounterUObject AdditionalScope(Target->AdditionalStatObject());
2710
2711 if (Target->bRegistered)
2712 {
2713 AActor* MyOwner = Target->GetOwner();
2714 //@optimization, I imagine this is all unnecessary in a shipping game with no editor
2715 if (TickType != LEVELTICK_ViewportsOnly ||
2716 (bTickInEditor && TickType == LEVELTICK_ViewportsOnly) ||
2717 (MyOwner && MyOwner->ShouldTickIfViewportsOnly())
2718 )
2719 {
2720 const float TimeDilation = (MyOwner ? MyOwner->CustomTimeDilation : 1.f);
2721 ***** ExecuteTickFunc(DeltaTime * TimeDilation);
2722 }
2723 }
2724 }
2725 }
2726
2727
2728 //////////////////////////////////////////////////////////////////////////
2729 // Inlines
2730
2731 FORCEINLINE float AActor::GetSimpleCollisionRadius() const
2732 {
2733 float Radius, HalfHeight;
2734 GetSimpleCollisionCylinder(Radius, HalfHeight);
2735 return Radius;
2736 }
Most recent user affected CL: 2962397
Logs:
CrashReporter User Descriptions:
Repro steps unknown. However, it seems directly related to Leap Motion Passthrough. See Additional Info URL 2
UE4Editor_LeapMotion!FPrivateLeapImage::Texture32FromLeapImage() UE4Editor_LeapMotion!ULeapController::InterfaceEventTick() UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_13c1d0f62b5fcaced3ce7b89bd3d0f91> >() [actor.h:2722] UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [actorcomponent.cpp:710] UE4Editor_Engine!FTickFunctionTask::DoTask() [ticktaskmanager.cpp:228] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [taskgraphinterfaces.h:886] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:779] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilIdle() [taskgraph.cpp:541] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [ticktaskmanager.cpp:503] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [ticktaskmanager.cpp:1373] UE4Editor_Engine!UWorld::RunTickGroup() [leveltick.cpp:702] UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1198] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1356] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:370] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2644] UE4Editor!GuardedMain() [launch.cpp:142] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.11, 4.12 |
| Created | May 19, 2016 |
|---|---|
| Resolved | Apr 3, 2017 |
| Updated | Apr 27, 2018 |