This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
LuaScriptCodeGenerator.cpp line 82 (https://github.com/EpicGames/UnrealEngine/blob/4.11/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/LuaScriptCodeGenerator.cpp#L82) sets a FString variable to use "FColor(FLuaLinearColor::Get" which attempts to call implicit FColor constructor which is private rather than using .ToColor(true); as described in the commit https://github.com/EpicGames/UnrealEngine/commit/d287c6143f0e7ac11070d05641be26f982794b79
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Foundation - Core |
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Affects Versions | 4.11.2 |
Created | May 24, 2016 |
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Resolved | Jan 10, 2017 |
Updated | Apr 27, 2018 |