Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
224 225 hr = Graph->AddFilter(CaptureFilter, L"Capture"); 226 if (FAILED(hr)) 227 { 228 UE_LOG(LogAVIWriter, Error, TEXT( "ERROR - Could not add CaptureSource filter!" )); 229 CaptureFilter->Release(); 230 Graph->Release(); 231 FWindowsPlatformMisc::CoUninitialize(); 232 return; 233 } 234 235 if (!Options.CodecName.IsEmpty()) 236 { 237 EncodingFilter = FindEncodingFilter(Options.CodecName); 238 ***** EncodingFilter->AddRef(); 239 if (EncodingFilter) 240 { 241 Graph->AddFilter( EncodingFilter, TEXT("Encoder") ); 242 } 243 } 244 245 if (Options.CompressionQuality.IsSet()) 246 { 247 if (!EncodingFilter) 248 { 249 // Attempt to use a default encoder 250 CoCreateInstance(CLSID_MJPGEnc, NULL, CLSCTX_INPROC, IID_IBaseFilter, (void**)&EncodingFilter); 251 Graph->AddFilter( EncodingFilter, TEXT("Encoder") ); 252 } 253
Most recent user affected CL: 2986880
Logs:
[Link Removed]
CrashReporter User Descriptions:
1. Create a matinee or sequence in any level
2. Enable Auto-play on the matinee/sequence
3. Launch Matinee/Sequencer
4. Select the Movie option
5. Enter "avi" into the Video Codec section and enable
6. Select "Capture"
Result: Crash
Expected: A message telling the user that "avi" is the default. Then run it as if there was nothing in the Video Codec field
UE4Editor_Engine!FAVIWriterWin::Initialize() [aviwriter.cpp:239] UE4Editor_MovieSceneCapture!FVideoCaptureProtocol::Initialize() [videocaptureprotocol.cpp:46] UE4Editor_MovieSceneCapture!UMovieSceneCapture::StartCapture() [moviescenecapture.cpp:184] UE4Editor_MovieSceneCapture!UAutomatedLevelSequenceCapture::Tick() [automatedlevelsequencecapture.cpp:256] UE4Editor_MovieSceneCapture!FActiveMovieSceneCaptures::Tick() [activemoviescenecaptures.cpp:41] UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1261] UE4Editor_Engine!UGameEngine::Tick() [gameengine.cpp:1041] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2774] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12 |
Target Fix | 4.12 |
Created | May 24, 2016 |
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Resolved | May 24, 2016 |
Updated | May 2, 2018 |