The editor crashes when testing an animation that has an audio track containing a wave sound.
MachineId:EA8CDCD54E3691A62F8838A5364B34C6 EpicAccountId:ccbf39de6f9245c0aa23f8e57cc8a566 Access violation - code c0000005 (first/second chance not available) UE4Editor_MovieSceneTracks!FMovieSceneAudioTrackInstance::GetAudioComponent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\moviescenetracks\private\trackinstances\moviesceneaudiotrackinstance.cpp:230] UE4Editor_MovieSceneTracks!FMovieSceneAudioTrackInstance::Update() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\moviescenetracks\private\trackinstances\moviesceneaudiotrackinstance.cpp:64] UE4Editor_MovieScene!FMovieSceneSequenceInstance::UpdatePassSingle() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\moviescene\private\moviescenesequenceinstance.cpp:240] UE4Editor_MovieScene!FMovieSceneSequenceInstance::Update() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\moviescene\private\moviescenesequenceinstance.cpp:184] UE4Editor_Sequencer!FSequencer::SetGlobalTimeDirectly() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\sequencer\private\sequencer.cpp:1316] UE4Editor_Sequencer!FSequencer::SetGlobalTime() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\sequencer\private\sequencer.cpp:1291] UE4Editor_Sequencer!FSequencer::SetGlobalTimeLooped() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\sequencer\private\sequencer.cpp:2384] UE4Editor_Sequencer!FSequencer::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\sequencer\private\sequencer.cpp:394] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:15] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1118] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:368] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2774] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.12 |
Target Fix | 4.12 |
Fix Commit | 2989849 |
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Created | May 25, 2016 |
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Resolved | Aug 12, 2016 |
Updated | May 2, 2018 |