This crash has been experienced internally, and by others in the community while testing the 4.12 Preview.
add skylight
change resolution to 32
Assertion failed: DiffuseConvolutionSource != NULL [Link Removed] [Line: 397]
UE4Editor_Renderer!FilterReflectionEnvironment()
UE4Editor_Renderer!TGraphTask<`FScene::UpdateSkyCaptureContents'::`5'::EURCMacro_FilterCommand>::ExecuteTask()
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread()
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit()
UE4Editor_RenderCore!RenderingThreadMain()
UE4Editor_RenderCore!FRenderingThread::Run()
UE4Editor_Core!FRunnableThreadWin::Run()
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Installer 4.10 failed with error code R-1603
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31310 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.12 |
Target Fix | 4.12.3 |
Created | May 25, 2016 |
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Resolved | May 26, 2016 |
Updated | May 2, 2018 |