Splines handle box collision and collision from other shapes differently.
Results
Collision objects in blueprint grow in size and begin overlapping one another instead of adjusting to the new scale. The box collision correctly scales away from other collision objects.
Expected
Collision objects scale to 2, the distance between each object scales with the updated size.
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Component | UE - Gameplay |
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Affects Versions | 4.10.4, 4.11.2, 4.12 |
Target Fix | 4.13 |
Created | May 26, 2016 |
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Resolved | Jun 3, 2016 |
Updated | Apr 27, 2018 |