This is an optmization, you can set "r.FastBlurThreshold" to a large number e.g. r.FastBlurThreshold 1000
and it goes away. We might be able to do better but the cvar is the current solution (scalability setting).
As a blooming object (the sun in this repro case) leaves the view via the top-edge of the screen, some noticeable banding occurs.
Happens in both PIE and -game.
Found on:
//UE4/Main CL-2991400
//UE4/Release-4.12 CL-2991121
4.11 Binary
Result: As the sun goes out of view, the bloom effect has some noticeable banding happening.
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31390 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Created | May 27, 2016 |
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Resolved | May 31, 2016 |
Updated | Apr 27, 2018 |