Editor crashes in Content Examples when the user filters for Animation Sequences while having the Animation level open.
I was not able to reproduce this crash in UE4/Main.
RESULT:
Crash
Assertion failed: MorphTargetWeights.Num() == SkeletalMesh->MorphTargets.Num() [Link Removed] [Line: 371]
UE4Editor_Engine!USkinnedMeshComponent::CreateRenderState_Concurrent() skinnedmeshcomponent.cpp:372
UE4Editor_Engine!USkeletalMeshComponent::SetSkeletalMesh() skeletalmeshcomponent.cpp:1498
UE4Editor_UnrealEd!FAnimationSequenceThumbnailScene::SetAnimation() thumbnailhelpers.cpp:635
UE4Editor_UnrealEd!UAnimSequenceThumbnailRenderer::Draw() animsequencethumbnailrenderer.cpp:26
UE4Editor_UnrealEd!ThumbnailTools::RenderThumbnail() objecttools.cpp:3827
UE4Editor_UnrealEd!FAssetThumbnailPool::Tick() assetthumbnail.cpp:969
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() tickableeditorobject.h:15
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1117
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:368
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2800
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:200
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31398 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Fix Commit | 2992885 |
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Main Commit | 2994701 |
Created | May 27, 2016 |
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Resolved | May 27, 2016 |
Updated | May 18, 2020 |