A pawn using the physics mover and using AI movement can sometimes gain an ton of velocity quickly upon colliding with another physics object. It seems to fix it self and revert back to it's original state but it does noticeably shoot off screen.
This sometimes results in a explosion of velocity sending the pawn off screen but they seem to return quickly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-314577 in the post.
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Component | UE - Gameplay - Player Movement - Mover |
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Affects Versions | 5.6 |
Target Fix | 5.8 |
Created | Aug 19, 2025 |
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Updated | Sep 3, 2025 |