Description

A pawn using the physics mover and using AI movement can sometimes gain an ton of velocity quickly upon colliding with another physics object. It seems to fix it self and revert back to it's original state but it does noticeably shoot off screen. 

Steps to Reproduce
  1. Set up a Physics Mover pawn in Mover Examples to use pathfinding (Something like a AIMoveTo node) and add a NavMoverComponent to the Pawn. Make sure a NavMesh is present on the test level.
  2. Collide with a actively moving AI pawn, you can also see this with the various box physics objects in the default physics mover level

This sometimes results in a explosion of velocity sending the pawn off screen but they seem to return quickly.

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Unresolved
ComponentUE - Gameplay - Player Movement - Mover
Affects Versions5.6
Target Fix5.8
CreatedAug 19, 2025
UpdatedSep 3, 2025
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