Notifies are retriggered on loop of an animation in Matinee/Sequencer. This occurs during Sequencer Editor playback and when playing in game.
1. Create a project based on the third person template
2. Import the attached sound wave file
3. Create notifies in the Walk loop animation with the sound
4. Create a sequence and add a track for the mannequin
5. Add the walk loop animation and extend the length that it should play (causing it to loop)
6. Play it from the sequencer editor
Result: Anim sound notify plays at the expected time, but also gets triggered at the loop points.
Expected: Only plays at trigger time in animation
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12 |
Target Fix | 4.15 |
Fix Commit | 3206529 |
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Main Commit | 3238204 |
Created | May 31, 2016 |
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Resolved | Nov 22, 2016 |
Updated | Sep 29, 2017 |