This crash has been reported through the 4.12 Previews and is continuing to occur in the 4.12.0 release.
Additional information about this crash is not available at this time, however it may be the same as this report from a licensee: https://udn.unrealengine.com/questions/295855/getauthoritativeclass-crash.html
The licensee was only able to provide the following information:
"The error was fixed by simply deleting everything from the node where this crash was happening, compiling and saving it as blank, and then ctrl+z'ing all nodes back. It probably is a serialization issue that happened somewhere along the line as we were working on it, so it's really hard to provide additional information. "
This crash has similarities to an older one fixed in 4.8 - [Link Removed]
repro steps unknown
UE4Editor_BlueprintGraph!BlueprintActionFilterImpl::IsEventUnimplementable() [blueprintactionfilter.cpp:588] UE4Editor_BlueprintGraph!FBlueprintActionFilter::IsFilteredByThis() [blueprintactionfilter.cpp:1914] UE4Editor_BlueprintGraph!FBlueprintActionFilter::IsFiltered() [blueprintactionfilter.cpp:1856] UE4Editor_Kismet!FBlueprintActionMenuBuilderImpl::FMenuSectionDefinition::MakeMenuItems() [blueprintactionmenubuilder.cpp:412] UE4Editor_Kismet!FBlueprintActionMenuBuilder::RebuildActionList() [blueprintactionmenubuilder.cpp:533] UE4Editor_Kismet!FBlueprintActionMenuUtils::MakePaletteMenu() [blueprintactionmenuutils.cpp:433] UE4Editor_Kismet!SBlueprintLibraryPalette::CollectAllActions() [sblueprintlibrarypalette.cpp:222] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintSubPalette,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl_variadics.inl:321] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintSubPalette,0,void __cdecl() [delegateinstancesimpl_variadics.inl:428] UE4Editor_GraphEditor!SGraphActionMenu::RefreshAllActions() [sgraphactionmenu.cpp:344] UE4Editor_GraphEditor!SGraphActionMenu::Construct() [sgraphactionmenu.cpp:334] UE4Editor_Kismet!TDecl<SGraphActionMenu,RequiredArgs::T0RequiredArgs>::operator<<=() [declarativesyntaxsupport.h:1080] UE4Editor_Kismet!SBlueprintSubPalette::Construct() [sblueprintsubpalette.cpp:248] UE4Editor_Kismet!SBlueprintLibraryPalette::Construct() [sblueprintlibrarypalette.cpp:195] UE4Editor_Kismet!TDecl<SBlueprintLibraryPalette,RequiredArgs::T1RequiredArgs<TWeakPtr<FBlueprintEditor,0> & __ptr64> >::operator<<=() [declarativesyntaxsupport.h:1080] UE4Editor_Kismet!SBlueprintPalette::Construct() [sblueprintpalette.cpp:1784] UE4Editor_Kismet!TDecl<SBlueprintPalette,RequiredArgs::T1RequiredArgs<TSharedRef<FBlueprintEditor,0> && __ptr64> >::operator<<=() [declarativesyntaxsupport.h:1080] UE4Editor_Kismet!FBlueprintEditor::CreateDefaultTabContents() [blueprinteditor.cpp:2223] UE4Editor_Kismet!FBlueprintEditor::CommonInitialization() [blueprinteditor.cpp:1540] UE4Editor_Kismet!FBlueprintEditor::InitBlueprintEditor() [blueprinteditor.cpp:1656] UE4Editor_Kismet!FBlueprintEditorModule::CreateBlueprintEditor() [blueprinteditormodule.cpp:263] UE4Editor_AssetTools!FAssetTypeActions_Blueprint::OpenAssetEditor() [assettypeactions_blueprint.cpp:84] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [asseteditormanager.cpp:338] UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [assettypeactions_base.h:41] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [scontentbrowser.cpp:1813] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl_variadics.inl:321] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() [delegateinstancesimpl_variadics.inl:428] UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [delegatesignatureimpl_variadics.inl:608] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [sassetview.cpp:3545] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl_variadics.inl:321] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl() [delegateinstancesimpl_variadics.inl:428] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [delegatesignatureimpl_variadics.inl:608] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [slistview.h:698] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [stablerow.h:264] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator() [slateapplication.cpp:4986] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [slateapplication.cpp:4984] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [slateapplication.cpp:4969] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [slateapplication.cpp:4947] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1511] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1847] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:742] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:664] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:903] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2728] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12 |
Target Fix | 4.15 |
Created | Jun 1, 2016 |
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Resolved | Oct 21, 2016 |
Updated | Apr 27, 2018 |