Context
The Gameplay Ability System lets devs specify numerical attribute properties in UAttributeSet subclasses. Although the preferred attribute property type is FGameplayAttributeData, GAS has legacy support for floats and doubles. The GameplayDebugger (Shift + ') allows inspecting current attribute values of attributes in GAS in the 'Abilities' category.
Problem
The GameplayDebugger 'Abilities' category currently doesn't list double attributes. Which property types can back gameplay attributes is inconsistently checked throughout the engine. Currently the GameplayDebugger only displays floats and FGameplayAttributeData.
Suggested Fix
Double properties in attribute sets should be displayed in GameplayDebugger too.
In a project with Gameplay Abilities plugin enabled and a character setup with an AbilitySystemComponent and an attribute set 'UMyAttributeSet':
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-315645 in the post.
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Component | UE - Gameplay - Gameplay Ability System |
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Affects Versions | 5.4, 5.5, 5.6 |
Created | Aug 27, 2025 |
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Updated | Aug 27, 2025 |