The Particle SubUV Sample node uses its own texture object reference instead of the one provided by the texture object node.
[Link Removed][https://epicprosupport.epicgames.com/sfc/servlet.shepherd/version/renditionDownload?rendition=ORIGINAL_Png&versionId=068QP00000q1g2XYAQ|https://epicprosupport.epicgames.com/sfc/servlet.shepherd/version/renditionDownload?rendition=ORIGINAL_Png&versionId=068QP00000q1g2XYAQ]
Steps to Reproduce
1. Create material
2. Add Particle SubUV Node
3. Link Particle SubUV Node to a material output
4. Add Texture Object Node
5. Link to Particle SubUV Node
6. Notice either :
1. Error because Particle SubUV node has no input texture
2. Particle SubUV has input texture, and is using its input texture instead of the texture from Texture Object.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-316160 in the post.
0 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.6.1 |
Target Fix | 5.7 |
Created | Aug 29, 2025 |
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Updated | Aug 29, 2025 |