Add a new Project Setting to attempt to launch project in VR by default (e.g. check this setting OR -vr in the UEngine::InitializeHMDDevices() function
Under Project Settings > Description, there's a "Start in VR" option. Check that, and the game should always attempt to start in VR if a device is available.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31617 in the post.
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Component | UE - Platform - XR |
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Target Fix | 4.13 |
Created | Jun 3, 2016 |
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Resolved | Aug 11, 2016 |
Updated | Sep 16, 2019 |