Developer Notes

This crash appears to no longer occur in UE 4.13 or later.

Description

This Jira was created from CrashReports submitted by the public due to the high number of occurrences.

This crash is only occurring in packaged games, not in the editor. The Logs contain the following message:

[2016.06.13-08.32.15:515][ 0]LogMaterial:Error: The global shader cache file 'C:/Users/Alex/Desktop/WindowsNoEditor/Engine/GlobalShaderCache-PCD3D_SM5.bin' is missing. Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build. It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.

Error message:

Assertion failed: GConfig->GetInt( TEXT("TextureStreaming"), TEXT("MemoryMargin"), TempInt, GEngineIni ) [Link Removed] [Line: 93]

Source Context: N/A

Most recent user affected CL: 2992821

Logs:
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Related to: [Link Removed]

Callstack
UE4Game!FStreamingManagerTexture::FStreamingManagerTexture()
UE4Game!FStreamingManagerCollection::AddOrRemoveTextureStreamingManagerIfNeeded()
UE4Game!FStreamingManagerCollection::FStreamingManagerCollection()
UE4Game!FlushResourceStreaming()
UE4Game!FEngineLoop::Exit()
UE4Game!GuardedMain()
UE4Game!GuardedMainWrapper()
UE4Game!WinMain()
UE4Game!__scrt_common_main_seh() [exe_common.inl:264]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Cannot Reproduce
ComponentTools
Affects Versions4.12
Target Fix4.13
CreatedJun 6, 2016
ResolvedJul 8, 2016
UpdatedApr 27, 2018
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