This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
103 /***********************/ 104 /******** Outer ********/ 105 /***********************/ 106 107 /** 108 * Walks up the list of outers until it finds the highest one. 109 * 110 * @return outermost non NULL Outer. 111 */ 112 UPackage* UObjectBaseUtility::GetOutermost() const 113 { 114 UObject* Top = (UObject*)this; 115 for (;;) 116 { 117 ***** UObject* CurrentOuter = Top->GetOuter(); 118 if (!CurrentOuter) 119 { 120 return CastChecked<UPackage>(Top); 121 } 122 Top = CurrentOuter; 123 } 124 } 125 126 /** 127 * Finds the outermost package and marks it dirty 128 */ 129 bool UObjectBaseUtility::MarkPackageDirty() const 130 { 131 // since transient objects will never be saved into a package, there is no need to mark a package dirty 132 // if we're transient
Most recent user affected CL: 2992821
Logs:
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Sometimes happens when switching to the pattern brush in the landscape editor
UE4Editor_CoreUObject!UObjectBaseUtility::GetOutermost() [uobjectbaseutility.cpp:118] UE4Editor_LandscapeEditor!STextureMaskThumbnail::OnGetToolTip() [landscapeeditordetailcustomization_alphabrush.cpp:105] UE4Editor_LandscapeEditor!TMemberFunctionCaller<STextureMaskThumbnail,FText() [delegateinstanceinterface_variadics.h:161] UE4Editor_LandscapeEditor!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FText,TMemberFunctionCaller<STextureMaskThumbnail,FText() [tuple.h:128] UE4Editor_LandscapeEditor!TBaseSPMethodDelegateInstance<1,STextureMaskThumbnail,0,FText __cdecl() [delegateinstancesimpl_variadics.inl:321] UE4Editor_Slate!TBaseDelegate<FText>::Execute() [delegatesignatureimpl_variadics.inl:521] UE4Editor_Slate!TAttribute<FText>::Get() [attribute.h:135] UE4Editor_Slate!SToolTip::IsEmpty() [stooltip.cpp:84] UE4Editor_Slate!FSlateApplication::UpdateToolTip() [slateapplication.cpp:3165] UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1424] UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1350] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2809] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31682 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.12 |
Target Fix | 4.12.2 |
Fix Commit | 3005592 |
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Created | Jun 6, 2016 |
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Resolved | Jun 8, 2016 |
Updated | Apr 27, 2018 |