Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump animation.
Result:
Character only does a half jump before hitting the top of the capsule component and returning to the ground
Expected:
Capsule moves with the player jump, allowing the full jump animation to play
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.12 |
Created | Jun 6, 2016 |
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Resolved | Jul 18, 2016 |
Updated | Jul 14, 2021 |