Description

Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump animation.

Steps to Reproduce
  1. Open UE4 Editor (Third Person Template)
  2. Open Third Person Character blueprint
  3. Add Teleport node and GetActorTransform node
  4. Break result pin from GetActorTransform
  5. wire Location and Rotation from GetActorTransform into Teleport node
  6. Wire out exec pin of both Add Input Movement nodes into Teleport exec pin
  7. Select Capsule Component and set Hidden In Game to false
  8. PIE

Result:
Character only does a half jump before hitting the top of the capsule component and returning to the ground

Expected:
Capsule moves with the player jump, allowing the full jump animation to play

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.12
CreatedJun 6, 2016
ResolvedJul 18, 2016
UpdatedJul 14, 2021
View Jira Issue