Crash when trying to move in the VR editor when using the vive controllers
Expected: The camera would move
Result: The editor crashes
UE4Editor_SteamController!FSteamController::UpdateVibration() UE4Editor_Core!FWindowsApplication::SetForceFeedbackChannelValues() windowsapplication.cpp:1952 UE4Editor_VREditor!FVREditorMode::PlayHapticEffect() vreditormode.cpp:2113 UE4Editor_VREditor!FVREditorWorldInteraction::OnVRHoverUpdate() vreditorworldinteraction.cpp:769 UE4Editor_VREditor!TBaseRawMethodDelegateInstance<0,FVREditorWorldInteraction,void __cdecl() delegateinstancesimpl_variadics.inl:642 UE4Editor_VREditor!TBaseMulticastDelegate<void,FEditorViewportClient & __ptr64,int const ,FVector & __ptr64,bool & __ptr64,bool & __ptr64>::Broadcast() delegatesignatureimpl_variadics.inl:921 UE4Editor_VREditor!FVREditorMode::Tick() vreditormode.cpp:944 UE4Editor_UnrealEd!FEditorModeTools::Tick() editormodemanager.cpp:654 UE4Editor_UnrealEd!FLevelEditorViewportClient::Tick() leveleditorviewport.cpp:2024 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1409 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:368 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2774 UE4Editor!GuardedMain() launch.cpp:148 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:200 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.12 |
Target Fix | 4.13 |
Created | Jun 6, 2016 |
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Resolved | Jun 20, 2016 |
Updated | Jan 20, 2024 |