When editing the 'Libraries Category Text' field within a Material function a crash occurs.
Regression?
Yes, this crash does not occur in the 4.11 release.
I have attached an image for reference.
1. Open any new or existing 4.12 project.
2. Create a new Material Function
3. Click in the empty space of the Material Function editor graph.
4. Roll out the 'Libraries Category Text' field.
5. Edit the text in the field and press enter.
Outcome Crash occurs when modifying the text field.
Expected Does not crash.
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440] UE4Editor_MaterialEditor!FMaterialEditor::NotifyPreChange() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\materialeditor\private\materialeditor.cpp:3573] UE4Editor_PropertyEditor!FPropertyNode::NotifyPreChange() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\propertynode.cpp:1875] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:422] UE4Editor_PropertyEditor!<lambda_8f13062a9a5915f6c12df7175a25838d>::operator()() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:1950] UE4Editor_PropertyEditor!FPropertyValueImpl::EnumerateObjectsToModify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:43] UE4Editor_PropertyEditor!FPropertyHandleBase::SetPerObjectValue() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:1938] UE4Editor_DetailCustomizations!`anonymous namespace'::FEditableTextPropertyHandle::SetText() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\detailcustomizations\private\textcustomization.cpp:79] UE4Editor_EditorWidgets!STextPropertyEditableTextBox::OnTextCommitted() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\editorwidgets\private\stextpropertyeditabletextbox.cpp:272] UE4Editor_EditorWidgets!TBaseSPMethodDelegateInstance<0,STextPropertyEditableTextBox,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_EditorWidgets!TBaseSPMethodDelegateInstance<0,STextPropertyEditableTextBox,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428] UE4Editor_Slate!TBaseDelegate<void,FText const & __ptr64,enum ETextCommit::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608] UE4Editor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:1265] UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:773] UE4Editor_Slate!SEditableText::OnKeyDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:181] UE4Editor_Slate!<lambda_7c66138389984533974223608bc6375f>::operator()() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4232] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_7c66138389984533974223608bc6375f> >() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_7c66138389984533974223608bc6375f>,FKeyEvent>() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:197] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4230] UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4147] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1342] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1847] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:742] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:664] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2728] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.12 |
Target Fix | 4.13 |
Fix Commit | 3007501 |
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Main Commit | 3050870 |
Created | Jun 7, 2016 |
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Resolved | Jun 9, 2016 |
Updated | Nov 2, 2021 |